Adam Carr is a creative genius. He even has a degree in Creative Writing and is not afraid to roll it up and use it as a weapon. That was your first warning! Adam is the brains behind 2 Hit Studios, where he and his brother, Matt Carr, are working on Fatal Theory (which is an over-the-top side scrolling beat-'em-up).
Me: First off, why this Industry?
Adam: I like that I can justify playing games as “market research”. (ha ha) But really, what I love is crafting these whole little worlds for people to lose themselves in. You get to pull all these different disciplines together -- writing, art, game mechanics, sound and music -- and turn it into this whole cool experience.
Me: What got you into Gaming?
Adam: I can’t remember what came first, the Sega Megadrive or the shareware floppy disks you had to battle command line to get running. I was maybe 5 when I played my first game, and I’ve been hooked ever since. Gunstar Heroes. That masterpiece is the Holy Grail of gaming. I swear to god, Matt and I have beaten that thing a hundred times and it never gets old. We still play it! But lately I’ve been playing the hell out of Spelunky, a masterpiece of a different kind.
Me: So you became a Developer and started 2 Hit Studios. Has your goal been realized to the point that you had initial planned out?
Adam: The fact is it’s not just making games all day. You also have to run the business side of things. That means accounting, marketing, actively pursuing an audience. We were pretty naive in the first place, thinking “yeah if we just make this sweet game maybe we can make money and stuff!” (haha) Nope. All that business junk is super important but so far removed from our skillset that it’s been kind of a crash course to learn it all. We’ve still got a ways to go.
Me: Who inspires you the most?
Adam: Honestly? Anybody who quits their soul crushing desk job to follow their passion. Even if it tanks and leads them to ruin, they gave it a shot and that’s guts.
Me: How much of you do you put into your work?
Adam: Hopefully everything. We freelance Web Dev to pay the bills and it can get pretty lame playing the professional all the time, so our games are our space to cut loose and be ourselves. The result is this bizarre mix of just whatever we think is cool at the time. Writing the dialogue for Fatal Theory is the most fun I’ve had on a writing project, because the humor tows this line between half-way clever and all-the-way dumb, and I get to make every character as ridiculous as I want.
Me: First off, why this Industry?
Adam: I like that I can justify playing games as “market research”. (ha ha) But really, what I love is crafting these whole little worlds for people to lose themselves in. You get to pull all these different disciplines together -- writing, art, game mechanics, sound and music -- and turn it into this whole cool experience.
Me: What got you into Gaming?
Adam: I can’t remember what came first, the Sega Megadrive or the shareware floppy disks you had to battle command line to get running. I was maybe 5 when I played my first game, and I’ve been hooked ever since. Gunstar Heroes. That masterpiece is the Holy Grail of gaming. I swear to god, Matt and I have beaten that thing a hundred times and it never gets old. We still play it! But lately I’ve been playing the hell out of Spelunky, a masterpiece of a different kind.
Me: So you became a Developer and started 2 Hit Studios. Has your goal been realized to the point that you had initial planned out?
Adam: The fact is it’s not just making games all day. You also have to run the business side of things. That means accounting, marketing, actively pursuing an audience. We were pretty naive in the first place, thinking “yeah if we just make this sweet game maybe we can make money and stuff!” (haha) Nope. All that business junk is super important but so far removed from our skillset that it’s been kind of a crash course to learn it all. We’ve still got a ways to go.
Me: Who inspires you the most?
Adam: Honestly? Anybody who quits their soul crushing desk job to follow their passion. Even if it tanks and leads them to ruin, they gave it a shot and that’s guts.
Me: How much of you do you put into your work?
Adam: Hopefully everything. We freelance Web Dev to pay the bills and it can get pretty lame playing the professional all the time, so our games are our space to cut loose and be ourselves. The result is this bizarre mix of just whatever we think is cool at the time. Writing the dialogue for Fatal Theory is the most fun I’ve had on a writing project, because the humor tows this line between half-way clever and all-the-way dumb, and I get to make every character as ridiculous as I want.