Yo, yo! We're into the New Year and things be looking good, ya'll. I put some concept art in my Atoma: WarMongers section. I have tons of material I'll be adding to the site soon. Oh, damn my procrastination!
In other news from around the Scene:
Speelbaars' amazing game, Lumini, has been thrust upon the Steam Greenlight Paradigm. Go, my friends. Go now and vote 'Yes' to have this beautiful creation "Greenlit". This project needs more exposure. And not the " my creepy uncle" kind of exposure, either. Also, I'll be posting my Interview with Steven Honders and the rest of the Speelbaars crew in the coming weeks.
The incomparable David Olofson has released a new-ish (sort-of?) project on Github by the name of ZeeDraw. The key point of ZeeDraw: Avoiding script code that pushes every single vertex every frame, but without going all the way to a traditional native game engine, where the rendering code is hardwired. Fully scriptable rendering without the full performance impact, basically. This is going to replace the OpenGL code in the scripts in Kobo II, allowing support for GLES, Direct3D or whatever without messing with all the script code. Also, performance! And, as per the usual, stay tuned for my Interview with The Dave.
There is an update to CatBanana Studios' Imagine Nations timeline for the first half of 2014. Several Tech Demos will be released each month from January until July. The demos will include, but are not limited to: Audio, Terrain, AI, Culture, Missions, Combat, and Magic. Yes, I said Magic! Michael Hahn (#CMGR) has answers you didn't know you wanted to the questions you didn't know you were asking. He's got the 411 on Imagine Nations. Do the young people nowadays still say "the 411"?
Until next time. Cover it with Phudg.
In other news from around the Scene:
Speelbaars' amazing game, Lumini, has been thrust upon the Steam Greenlight Paradigm. Go, my friends. Go now and vote 'Yes' to have this beautiful creation "Greenlit". This project needs more exposure. And not the " my creepy uncle" kind of exposure, either. Also, I'll be posting my Interview with Steven Honders and the rest of the Speelbaars crew in the coming weeks.
The incomparable David Olofson has released a new-ish (sort-of?) project on Github by the name of ZeeDraw. The key point of ZeeDraw: Avoiding script code that pushes every single vertex every frame, but without going all the way to a traditional native game engine, where the rendering code is hardwired. Fully scriptable rendering without the full performance impact, basically. This is going to replace the OpenGL code in the scripts in Kobo II, allowing support for GLES, Direct3D or whatever without messing with all the script code. Also, performance! And, as per the usual, stay tuned for my Interview with The Dave.
There is an update to CatBanana Studios' Imagine Nations timeline for the first half of 2014. Several Tech Demos will be released each month from January until July. The demos will include, but are not limited to: Audio, Terrain, AI, Culture, Missions, Combat, and Magic. Yes, I said Magic! Michael Hahn (#CMGR) has answers you didn't know you wanted to the questions you didn't know you were asking. He's got the 411 on Imagine Nations. Do the young people nowadays still say "the 411"?
Until next time. Cover it with Phudg.